Idea 1: Individual Soundscape Based on Time

By this moment, the purpose of my final major project has been developed to: based on individual, collecting sound in continuous timed always sticking to the space changed with the individual. Then process and group the sound, to make it full of information and motion for representing the status of this people during this period of time. Meanwhile, interaction design in this project, is to group and interact this sound, making it to express more.

Here is an reference project that made by Axel Bluhme from Royal College of Art.
XOXX Composer – A Music Box For The Digital Era
XOXX Composer is a sound sample instrument using magnets to create digital music in a playful and visual way.

According to Axel,

‘ XOXX wants to simplify the language of rhythm by exposing how hidden digital functions like; sampling, looping and sequencing relate to mechanical functions and physical interaction.

It is a plug and play hardware and desktop app that have been designed to let anyone create music from all kinds of genres, from raw industrial techno to groovy 80’s disco to dusty hip hop beats, by simply snapping magnets in place.

There are eight rotating discs meaning eight sound samples can be played dynamically with one another at the same time. Each disc is quantised into 16 steps for the possibility to create complex rhythmical patterns. Below each disc there is a physical interface for pitch tuning and volume output.

XOXX is MIDI compatible and allows a wide variety of electronic musical instruments, computers and related devices to connect and communicate with it. Use XOXX with your favourite DAW or connect it to the dedicated XOXX desktop app. The app comes with an extensive sample library and it is easy to assign sounds to the discs. Here you can also monitor pitch tuning and volume output form your XOXX hardware.

In the XOXX booklet there are 30 templates with suggested sound samples to create all kinds of different kinds of rhythms and grooves, from raw industrial techno to groovy 80’s disco and dusty hip hop beats. There are also empty slot templates to fill in with your own creations. ‘

In this project, the temple, value and timbre are totally given as sample to users. In another hand, by rotating the roller, the users can easily control the rhythm – it is in some way ‘partly create’. Moreover, with the magnets, the users could also change the other key elements. That is even more attractive for them.

It is an example that create a sample module to allow users create and change music without any professional knowledge.

And there is another reference project that made by PAN studio.
  • Alpha Beaters (PAN Studio)

    In this project, audience could collect the sound around them by themselves, controlling the rhythm through an iPad as the interface, to create their own music. The purpose of this project, according to the author, is to help people to explore the sonic potential of the environment around them.

    This is a very mature and complete plan. It makes the collected sound full of interaction. By collecting in this project, it means collecting different timbre of sound. If looking from a perspective of audience, we will find that the pitch in this project is static, which was come from environment. In the other hand, the rhythm was come from the creation of audience. On this condition, the audience gave the sound ‘pulsing rhythm’, and the ‘layering melody’ was given by different material.

    The presenting way is even more reasonable because the tribe of this project is child and the purpose is to exploring the relationship between sound and environment.

I will take the similar way with Alpha Beaters: Take iPad as interface, to encourage my audience to recall their soundstory. The difference is that I will choose more typical, bright and distinct environment sound. And I will also reorganise and build the sound group/collection based on the result I discussed in chapter 2 of my thesis.
After researching, I did my first prototype.
It is an installation with mic and speaker. Users are actually playing a collection game with it. There are 7 lights on this installation that represent 7 notes from do to si. As we known, each note has a exact sound frequency. This is the only thing that decides note.
By detecting the sound via mic, the specific light will turn on if there is any recorded sound conform the specific frequency. When users have collected all the 7 notes. The installation would be ready for play – a melody that everyone does know. But apart from the melody and rhythm, the timbre is from the sound that recorded before by users.
This idea was eventually abandoned because thinking of the past there have been a lot of experiment artists did such a kind of projects such as John Cage. What`s more, I should have think more about how to apply interaction into my project.
Idea 1: Individual Soundscape Based on Time


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